Skill Documentaion
		<radius>    Number(must not be a decimal) of affected blocks in circular patters.
					eg: 10
		<condition> Health of the boss where skill will be executed.
					eg: =400
						>150
						<80
						700/200 
		<chance>	Decimal chance of the skill trigger. Still depends on the condition. 
					eg: 0.5
						0.01
						0.9
					Note--> 0 means 0%   1 means 100%  0.5 means 50%  0.01 means 1%  ..get it?

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AURA    (NOT YET IMPLEMENTED)
		Add potion effect on range of the boss.
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BOSS MESSAGE - Send msg to multiple player.
		Usage: - bossmsg <radius>:<string> <condtion> <chance>
		Eg: bossmsg 10:$player_is_batteling_$boss >200 0.8

		<radius>    Number(must not be a decimal) of affected blocks in circular patters.
					eg: 10
		<string>  	Combination of letters or word.
					eg:	$player_Killed_the_boss_$boss
					Note--> $player will be replaced by the player name.
					Note--> $boss will be replaced by the boss name.
		<condition> Health of the boss where skill will be executed.
					eg: =400
						>150
						<80
						700/200 
		<chance>	Decimal chance of the skill trigger. Still depends on the condition. 
					eg: 0.5
						0.01
						0.9
					Note--> 0 means 0%   1 means 100%  0.5 means 50%  0.01 means 1%  ..get it?
					
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CHAIN LIGHTNING - Casting shoot of multiple lightning to multiple player.
		Usage: - chainlightning <radius>:<damage>:<delay>:<count> <condtion> <chance>				
		Eg: chainlightning 15:2:8:5 =100 1			
			
		<radius>    Number(must not be a decimal) of affected blocks in circular patters.
					eg: 10
		<damage>    Number of damage to the player. 1 = half heart.
					eg: 4
		<delay>     Number of seconds before the skill executed. 1 = 1sec
					eg: 5
		<count>		Number of lightning. Number of hits.
					eg: 7
		<condition> Health of the boss where skill will be executed.
					eg: =400
						>150
						<80
						700/200 
		<chance>	Decimal chance of the skill trigger. Still depends on the condition. 
					eg: 0.5
						0.01
						0.9
					Note--> 0 means 0%   1 means 100%  0.5 means 50%  0.01 means 1%  ..get it?		
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COMMAND - Usage: - command 
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CURSE- Casting curse to multiple player. Set health and hunger of affected players to 1. (half heart)
		Usage: curse <radius>:<delay> <condtion> <chance>				
		Eg: curse 15:5 =0 1	
		
		<radius>    Number(must not be a decimal) of affected blocks in circular patters.
					eg: 10
		<delay>     Number of seconds before the skill executed. 1 = 4sec
					eg: 5
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DRAG IN- Teleport multiple player to the boss location.
		Usage: dragin <radius> <condtion> <chance>				
		Eg: dragin 15 <100 0.1	
		
		<radius>    Number(must not be a decimal) of affected blocks in circular patters.
					eg: 10				
				
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FIRE - Set multiple players on fire.
		Usage: fire <radius>:<duration> <condtion> <chance>				
		Eg: fire 10:18 =50 0.5	
		
		<radius>    Number(must not be a decimal) of affected blocks in circular patters.
					eg: 10	 
		<delay>     Number of seconds on fire. 1 = 1sec
					eg: 5
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KILL OTHERS - Kill all epicboss by declaring the name.
		Usage: killothers <name> <condition> <chance>
		Eg: killothers ZombieKing =0 1
		
		<name>    	Name of a VALID boss. This is case sensitive.
					eg: ZombieKing	 

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LIGHTNING - Shoot lightning to all affected players.
		Usage: lightning <radius>:<damage> <condition> <chance>
		Eg: lightning 15:10 400/100 0.1

		<radius>    Number(must not be a decimal) of affected blocks in circular patters.
					eg: 10	
		<damage>    Number of damage to the player. 1 = half heart.
					eg: 4


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MIGHT LIGHTNING - Cast lightning to all affected player with delay.
		Usage: mightlightning <radius>:<damage>:<delay> <condition> <chance>
		Eg: mightlightning 12:20:10 =100 1

		<radius>    Number(must not be a decimal) of affected blocks in circular patters.
					eg: 10	
		<damage>    Number of damage to the player. 1 = half heart.
					eg: 4
		<delay>     Number of seconds before the skill executed. 1 = 1sec
					eg: 5


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TO FOLLOW



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